The Late Cook Ascends the Tower chapter 0

Prologue - Possessed right before clearing the 99th floor

0 – Prologue – Possessed right before clearing the 99th floor

Hardcore, Roguelike, Deck The concept of stalling exists in games with such modifiers as building and turn-based.

The act of rejecting linear level design and staying in one place to accumulate goods. Stalling.

Catching monsters and dragging out time to replenish your stamina, or collecting infinite money while going back and forth in one area.

Or something like shutting yourself in town and opening a restaurant.

The last example is mine.

With no luck, I possessed a game that no one in the world could clear, but I think it’s okay.

Because I am a deceased person who took 5,000 hours of playtime in the two years after the game was released.

That’s why even possessing a 1-coin game where I risk my life is still worth trying…

I’m not sure, but I’m trying to think that way.

From now on, let’s attack this crappy game.

Be as lazy, backless, and full as possible.

Like a deceased person, while sucking.

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