The Late Cook Ascends the Tower chapter 2

Episode 2. Cracking down on the deceased's back door

2 – Episode 2. Cracking down on the deceased’s back door

Before going out, the man drew his sword.

I skillfully pull out a longsword that I couldn’t even draw from the scabbard at my arm’s length, and leisurely cut through the air.

Even if the tip of the sword is at the deepest part of the body, it extends like lightning, and dozens of blades are drawn with just a few turns of the wrist.

Imagine there’s an imaginary enemy over there, and it’s probably limbless.

As expected, he is from the guards. My knife skills are very bad.

Grandpa also looked confident.

I took out a book of enormous thickness from my bag and pulled out several magic circles from earlier.

My eyes are dizzy from the purple, red, and colorful magic circles.

Is it a way to use magic by loading it into a wand? I don’t know much about magic because I’m an unemployed person in the corner of the room.

And the girl…

Since earlier, he had been looking at the two of them while carrying a bag that was bigger than his body.

Um. Everyone is great.

The swordsman, the magician, and the chintta all seem to have figured out what to do.

Looks full of confidence from his expression.

If you open that door now, the adventure will begin.

After making delicious monsters as you do in your own world, you might be excited at the thought of arriving in a different world village and being treated as a hero.

As a cook, I chase after them while rubbing my palms together, and then when I arrive in the village, I live happily ever after, party play! I’ll be at peace with this

Originally, TOE was a solo game, but I’m so glad I can play in a party here.

Because I have friends, I am not lonely even in a dark cave.

I feel like my heart is already getting warm at the thought of Lululala.

Is sh*t.

As long as this is the TOE, such a dream won’t happen.

Because TOE is a deck building roguelike game.

In other words, it is also called poop game.

**

Tower Of Eternity, or TOE for short, was a very silly game.

From the moment it came out, the game has stirred up the pride of gamers around the world with the slogan “A game that cannot be cleared.”

However, two years after its release, it is a crazy game that no one has ever cleared.

A crazy game where random enemies, random traps, random events, and even character stats and items are randomly determined.

The basic play method is typical of an action roguelike game where you control a character and go through rooms one by one.

A game of extreme difficulty that even I, who had 5,000 playtimes in 2 years, could not conquer.

For me, as soon as I reached the 99th floor for the first time, I flew here and feel a little regretful.

Anyway, TOE is still an impregnable game.

In this place, no matter how great a longsword is, the moment you can’t draw an attack card, it’s on par with a toothpick.

The things Grandpa prepared a little while ago will disappear like smoke as soon as he walks out the door.

A roguelike game in which the skills used in the resting area are maintained all the way into the dungeon?

Yeah, nothing like that.

So if we open that door and go out like this… I’m sure the road to hell will unfold.

[Ying ing ing knife doesn’t work… It’s eerie ttt]

[No, f*ck! Where is all my magic??]

Roughly, these words came and went.

If these people are trustworthy, they’ll transform into Pyeonggyeongjang right away and teach them how to use the old man’s cards.

Well.

At that time, the man who had finished all preparations turned to me and said.

“I’m leaving now. You too, stop dazed and wake up.”

“I am going separately. Let’s go first.”

Then the man sighed and strode over and held out his hand.

Close distance. Now, in front of my nose, a man’s dog tag flicks.

“Don’t force yourself and go with me. It’s important to stick together in a situation like this.”

That’s right. It’s important to stick together.

Did you say that people are property in the moment of crisis?

This is the advice someone gave me when starting a business.

But now, five years later, my thoughts are a little different.

If you look at my bitter life experience, no matter what I do, solo play is much better.

Party play? Cooperation with others? Don’t be funny yeah

Whether it’s working or raising a family, the more I get involved with other people, the more my life gets twisted.

It is clear that only cancer cells will be raised in the group task, and eventually discarded like a devoted partner. Did i turn?

I work alone.

This is the only lesson my messy life has taught me.

It was like that in the past, and that fact will never change.

The reason I fell in love with TOE in the first place was that it was a solo play game, and that was the only one.

Even a 1-coin game where life is at stake cannot stop my solo play.

And crucially, I have one more clear reason why I can’t go with them.

A man’s dog tag.

Since a while ago, that dog tag bothered me.

The TOE’s dog tag is also a stat window that informs the player’s information, but in fact, there was one more hidden function besides that.

Those people don’t know that yet.

What that is, is a function that changes color according to the number of floors reached.

All stingy tables are white like mine at first, then become beige when you climb the tower even a little, and become completely yellow when you reach the 5th floor.

I got a feeling when I reached the 99th floor, but the final color is black.

Knowing that, a man’s dog tags are annoying.

Why is this man wearing a beige dog tag and hiding among rookies?

Based on the color, this person must have reached at least the 4th floor and then had enough skills to reverse the tower.

Why are you acting like a beginner?

Are you afraid to follow me?

TOE is like a game.

And this situation, possessed by such a foolish game, is even more foolish.

The worst is this.

The fact that a solo game has become a multiplayer game after possessing it.

Monsters alone are daunting, but now you can deal with people too. It’s something to be excited about.

“I am serious. Go first.”

“Well, there are uncooperative humans everywhere… But I’m asking because I’m curious. There’s only one exit here. If you look at your rank, you must be desperate for our help, right?”

I didn’t think of an excuse.

But I’m a natural-born gurah, so I can play gurah while sleeping.

Like this.

“As I said before… it’s because you can live.”

“This is absurd, but don’t regret it later.”

“Thank you for taking care of me. And if you see me later, just run away.”

“Me? Why?”

“Because I can live.”

“Be quiet.”

**

Kikki-

Kung-!

After an awkward bow, the heavy stone door opened and closed once.

‘Huh… After all, being alone is the best.’

It feels like my head is clearer when my surroundings become quiet.

Now I have fully accepted the reality of being possessed by the game, and I have properly entered the messy stats in my head.

I must have found my composure.

I am overflowing with confidence.

I’ve only played this game for 5,000 hours, just as they sharpened swords and magic all their lives.

It is enough to follow your own route created through repeated research.

But the starting point is a bit different from the exit they left.

The sewage goes there.

I fumbled along the wall opposite the exit.

The wall was so completely immersed in darkness that I could barely tell it was there by the scattered torches.

But to me, the presence is so clear.

Because the number and spacing of the torches are exactly the same as the game screen.

You need to find somewhere near the third torch…

‘That’s right. I should stay here.’

The tip of my hand touched the gap, followed by a slight breeze.

You can’t see it with the naked eye, but it’s because there’s a hidden door here.

A secret door hidden opposite the exit.

It’s common knowledge in the game world that something is hidden on the other side of the starting point, but in this case, it’s hidden in a more subtle way.

I put a kitchen knife on my palm and swallowed once.

I drew it with all my might.

Sure!

Red blood squirted out from the place where the flesh was open, and soon flowed down his forearm.

I feel the same level of pain as in reality. Even if it hurts badly, I can’t help it.

The people who went out to the exit should be beaten hard by now. This much is sweet.

When I put my bloody hand on the wall, the blood spread along the fine grooves and the red light that started from the blood spread throughout the room.

Dead Deed-

And after the great shaking, a new exit appeared.

[You have opened a hidden door in exchange for 20% of your max health.]

[HP decreases by 20.]

[Current HP 80/100]

Hmm… First of all, I’ve confirmed that the events in the game are applied in reality as they are.

Now this is the next problem.

Unlike the original exit side, there is no light outside this door, so you can’t see anything.

And in each of the three rooms, one monster awaits the player in the dark.

It’s easy to kill, but… My character needs to be a bit nerdy.

I’m a little worried…

What if I break through those rooms anyway? Can finally arrive

As for where it is-

“Wow, this is where there is an exit? Where does this lead?”

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